Sony Interactive Entertainment (SIE) is acquiring audio software company Audiokinetic, the two announced on Tuesday.
Audiokinetic provides cross-platform sound solutions for gaming and interactive media. Once the acquisition closes on Jan. 31, SIE said it will use the company's audio engineering expertise to add significant value to the PlayStation ecosystem. It will continue to operate independently and license its multi-platform tools and middleware to developers.
“A rich and all-encompassing audio experience is increasingly critical to the overall gameplay experience, further enhancing immersion and emotion for the player,” said SIE president and CEO John Kodera. “Audiokinetic is a preeminent provider of audio solutions for the gaming industry, and we are confident that this acquisition will allow us to further grow the PlayStation platform and contribute to the broader gaming industry. It’s our goal to support Audiokinetic’s efforts to advance its audio technology while maintaining independence and platform neutrality.”
Some of the games currently using Wwise include Blizzard Entertainment's online shooter "Overwatch," Playdead's indie puzzler "Inside," and Giant Squid Studios' underwater adventure "Abzû."” />
Klein believes the Sony acquisition is a win for both the company and its partners. Audiokinetic was founded in 2000 by a team of veterans from the music, film, and gaming industries. "We are also excited about the opportunity to contribute to SIE at a platform level.” “We will remain independent and continue to deliver our suite of audio solutions to developers and platform holders, with even greater resources to continue innovating, expanding our market and enhancing our technology," he said. President and CEO Martin H. Its flagship product is called Wwise, a comprehensive audio middleware solution featuring an open API that integrates easily with in-house and commercial game engines.

"Several things over the years made me conclude that, at his core, Steve didn’t think very highly of games, and always wished they weren’t as important to his platforms as they turned out to be. I never took it personally," he added.
"I corroborate many of the negative character traits that he was infamous for, but elements of the path that led to where I am today were contingent on the dents he left in the universe," he said.” />
Once Id Software titles like "Commander Keen" and "Wolfenstein 3D" started earning money, Carmack said the first major personal purchase he made was an Apple NeXT computer. It was genuinely valuable for the studio's software development, he said, and he moved the entire company onto NeXT hardware.
Id Software co-founder John Carmack shared some memories of Apple co-founder Steve Jobs on Facebook Monday.
Carmack was later brought in to talk about the needs of games in general on the Apple platform, and he said he made it his mission to get the company to adopt OpenGL as its 3D graphics API.
"We loved our NeXTs, and we wanted to launch 'Doom' with an explicit 'Developed on NeXT computers' logo during the startup process, but when we asked, the request was denied," he said.
"As a teenage Apple computer fan, Jobs and [Steve] Wozniak were revered figures for me, and wanting an Apple 2 was a defining characteristic of several years of my childhood," Carmack wrote. "Later on, seeing NeXT at a computer show just as I was selling my first commercial software felt like a vision into the future."
"But when I knew what I was talking about, I would stand my ground against anyone," he added.
Jobs later changed his mind about the branding, but "that ship had sailed," Carmack said.
"I had a lot of arguments with Steve," Carmack said. "It was often frustrating, because he could talk, with complete confidence, about things he was just plain wrong about, like the price of memory for video cards and the amount of system bandwidth exploitable by the AltiVec extensions."
He died in 2011 at the age of 56. Jobs was diagnosed with a pancreatic neuroendocrine tumor in 2003. Carmack said as the public story of Jobs' failing health progressed, he tried to write several emails to say something meaningful and positive "but I never got through them, and I regret it."