Chinese consumer electronics upstart Rokid, which is also active in the smart speaker and voice assistant space, showed off two different pairs of glasses at CES: A productized version of its first-generation model dubbed Rokid Glass, which includes a camera and offers facial and object recognition technology, and a new consumer prototype.
“We don’t really need more than that right now,” said Grant. The company intentionally didn’t develop full-fledged apps for these glasses, but instead settled on simple notifications that are easily glanceable, he explained. All in all, Focals are sleek and interesting — but the field of view is tiny, and doesn’t allow the screen to display more than just a few words or icons.
“For the consumer market, it’s at least another three years,” he said. Wu readily admitted that this was an early prototype — the company finished putting together Project Aurora a week before CES opened — and that the industry still had a ways to go before it could sell products to consumers by the millions.
Focals by North
The same could be said for AR glasses, period. “It’s definitely not a mainstream product yet,” he said, adding that the company was already working on version 2 and 3 of the device. Grant said he expected AR to reach mass appeal over the next few years. Focals do already look a lot like a consumer product, but Grant openly admitted that it’s too early for mass-market adoption.
“In my opinion, it’s definitely less than 5 years.”” /> So when will AR become a mass market product? “It’s closer than what a lot of people expect,” said Xu.
Among the thousands of companies showing off their products at the Consumer Electronics Show (CES) in Las Vegas last week, there were also a few dozen startups dedicated to augmented reality (AR). And while a lot of the focus around AR hardware has been on enterprise use, an increasing number of companies is getting ready to sell AR glasses to consumers as well.
However, without an existing market for AR hardware, companies are left to guess what consumers actually want from these devices, resulting in widely varying implementations. With all of those challenges, even insiders believe that it will be a few more years before average consumers begin to pick up their products as holiday gifts. Privacy issues are also still dicey, which leads some to hold back on the use of front-facing cameras.
“After this product, we really understand the market.” The company first previewed an AR headset at CES 2018, and took the feedback from the show to refocus on enterprise customers interested in facial and object recognition technologies.
That’s easy to say and very hard to do.” “It had to look like regular glasses. Not making its hardware look like a face computer was incredibly important to the company, said North co-founder Aaron Grant.
“Right now, the biggest question is not enterprise or consumer. And while Nreal clearly aims to appeal to consumers, Xu sidestepped a question about the company’s target audience. The company plans to release the glasses in the third quarter. It hasn’t finalized a price for the product yet, but Nreal founder and CEO Chi Xu told Variety that it was aiming for price point similar to that of a premium mobile phone. Instead, it is about making it comfortable.”
“It’s not perfect,” Xu said. One challenge: The glasses currently offer a 52-degree field of view. Even with a polished product like Light, Xu admitted that the company still had work to do before it could target the masses. That’s more than what's available from some competitors, but it still requires users to step back, or turn their head a lot, to fully take in bigger AR objects.
That gave others a chance to steal the spotlight, and no other company was as successful at this than Nreal with its Light glasses. Positioned as a more stylish Magic Leap competitor, Nreal showed off an impressive demo reel of 3D AR experiences. Some of the biggest names in AR, including Microsoft with its Hololens and Magic Leap, were virtually absent from CES.
Rokid plans to further enhance this by offering app developers the ability to include a 3D mode, which will make it possible to switch to a more immersive experience. “It extends your existing computing devices,” said Rokid director of product Reynold Wu. In essence, it treats AR as just another screen, while using the phone as the input device.
North achieved the glasses-like look by paring down its device to the essentials. The glasses also integrate Amazon’s Alexa smart assistant for voice control. Focals project a small display on top of the right lens, where it shows off condensed notifications that include calendar items, weather, directions, and text messages.
Project Aurora
North actually released its consumer AR glasses, simply dubbed Focals, late last year. The company still used CES as a kind of public coming-out, and showed off one of the most polished takes on AR eyeware yet. Focals look and feel just like a pair of regular glasses, and even come with multiple frame designs.
Nreal Light
The second product shown at CES was an early prototype of a consumer AR headset dubbed Project Aurora. This headset connects to your phone, and is able to display typical Android apps and games in 2D mode without any further customization.
“It’s just a question of when the world is ready for a camera.” In many ways, Focals is an attempt to turn a device like Google Glass, which also focused on notifications, into a consumer product. For that, North ditched the front-facing camera, which was at the center of the controversy that ultimately led to the failure of Glass, with Glass owners being called “Glassholes” for their ability to take photos of others without their consent. “There will be a camera at some point,” in a future version of Focals, said Grant.

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HTC first announced the Vive Pro headset at CES 2018, and has been positioning it as a device for prosumers and professionals. “We entered the market extremely well, it was well received by enterprise and professionals,” said HTC Vive Americas general manager Dan O’Brien.
HTC is adding eye-tracking to its high-end headsets: The company introduced  a new version of the Vive Pro, dubbed the Vive Pro Eye, at a press conference at CES in Las Vegas Monday.
Viveprort Infinity, as the service is being called, will give consumers unlimited access to a catalog of more than 500 apps and games. "Think of it as your Netflix in VR,” said Viveport president Rikard Steiber. In addition to the Vive Pro Eye announcement, HTC Vive also unveiled the next version of its Viveport VR subscription service.
It promises increased speed of VR interactions, and more efficient use of computing resources. The headset will also enable what is known in the industry as foveated rendering, which means that it renders the areas of an experience where users currently look in high-resolution, while rendering areas that are out of focus at lower resolutions.
There is no word yet on how much the Vive Pro Eye will cost, but it is supposed to launch in April.

"It’s important to note that mouse and keyboard support for games is added on a title-by-title basis, entirely at developers’ discretion. Mouse and keyboard input is not enabled by default for games. "With this new input support at the platform level, developers can now build mouse and keyboard support in their games if and how they choose," Microsoft said in a September Xbox Wire post. For all other titles, nothing changes. Each development team knows their titles best and we support them in creating the right experience for their games as they see fit, to ensure an optimal and fair gaming experience."
Microsoft revealed its new partnership with Razer during X018 earlier this month. Its Xbox One console now supports mouse and keyboard input on select titles, including the popular battle royale title "Fortnite." Other titles adding support in November include "Warframe," "Bomber Crew," "Deep Rock Galactic," "Strange Brigade," "Vermintide 2," "War Thunder," and "X-Morph Defense."
Gaming hardware manufacturer Razer is making the world's first wireless keyboard and mouse designed specifically for the Xbox One, and it will talk more about them at CES 2019.
Now that the support update is live, Microsoft said all developers should have the tools they need to create tailored mouse and keyboard experiences for their games as they see fit.
There's no word yet on how much the Xbox One Razer keyboard and mouse costs or when they'll hit store shelves. That will likely be announced at CES, which takes place Jan. 8-11 in Las Vegas, Nevada.” />
They come equipped with a dedicated Xbox key, along with support for the new Xbox Dynamic Lighting feature, which enables immersive in-game lighting effects. The new Razer mice and keyboards are reportedly being created for both living room and desktop scenarios. Over 50 other Razer products also now work on Xbox One, including the BlackWidow and the DeathAdder.
"Children of Morta," "DayZ," "Minion Master," "Moonlighter," "Vigor," "Warface," and "Wargroove" will also add support in the future.