“League of Legends” is a massively popular game worldwide, with huge followings in some countries, including South Korea. The MOBA is currently the second most watched and third most streamed title on the video game streaming platform Twitch, according to TwitchStats.
"He was being playful around the release of this world map (https://map.leagueoflegends.com/en_US) – and wants to encourage our players to think of what Riot's long-term goals could look like," Justin Kranzl, Riot Games' North America communications director, told Variety.
Earlier this week Riot co-founder Marc Merrill sparked discussion around the possibility of the developer creating a "League of Legends" massively multiplayer online game when he tweeted a question about the idea.
The tweeted question came after the developer released an interactive map based on the game's growing lore.
The single tweet kicked off discussion in the official “League of Legends” subreddit where players there discussed the possibilities of a "LoL" MMO and whether they thought it could be successful.
While the company hasn't created any spin-offs for the popular game, it has put a lot of work recently into breathing more life into the lore behind the game through video shorts and comics. Some of that new material has reinvented characters or given them a more robust backstory.” />
But the tweet, which read simply "Should we build a MMO? Yay or nay?" wasn't meant to be taken seriously.

Geekwire reports the shut down of Wargaming Seattle, located in Redmond, Wash., is related to company restructuring. Wargaming Seattle is known for its “Dungeon Siege” and “Supreme Commander” titles, but the studio was recently working on an unannounced MMO project.

Wargaming will be assisting the current employees of the Redmond studio if they decide to apply for open positions in other offices within the company. Every member of the 150-strong team that has been working on an unannounced MMO project will be offered a severance package. We would like to express our gratitude and thank everyone on the team for their hard work.” “Wargaming will be closing their Redmond development studio as part of the company’s restructuring process.
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The studio was founded in 1998 as Gas Powered Games by Chris Taylor, who’s known for his work on “Total Annihilation” (1997). Wargaming Seattle has faced financial struggles in the past. Taylor left Wargaming Seattle in 2016 to start an indie game studio. Taylor launched a Kickstarter in 2012 to get funds for the studio but was ultimately acquire by Wargaming.net in 2013. He expressed his sadness over the studio’s closure on Twitter.
Wargaming Seattle announced its closure this week, leaving the studio's 150 employees without jobs, and questions about its parent company Wargaming.net’s financial state, according to Gamasutra and former employees on Twitter.
Variety has reached out for comment. Former Wargaming Seattle employees took to Twitter after the abrupt closure on May 23. It’s unclear if the closure was immediate for all employees or if the studio will be open until the end of the month.
Wargaming released the following statement regarding the studio closure: The meeting included Wargaming chief Victor Kislyi, who delivered the news to the employees. Gamasutra reports a former Wargaming Seattle employee told it that the company called a “surprise all-hands" meeting on Thursday.