For those who can't get enough "Minecraft," be sure to check out the upcoming AR game "Minecraft Earth."” />
"You'll get a brief tour of each of our updates over the years! "Hop into the golden minecart and you'll be zipped along a powered rail down memory lane," the news post explained. It's a fast paced treat through the past of 'Minecraft'…"
"Minecraft" celebrated 10 years last month, but a special anniversary map is still available for players to enjoy, according to a news post on the official website for the game posted Saturday.
After the guided tour, players are left with a puzzle to solve to unlock a virtual "Minecraft" museum. The museum has plenty for players to learn about the history of the game.
The map, made by Blockworks, is a celebration of all things "Minecraft," the popular sandbox-style game which allows players to craft their own worlds. It starts in a special golden minecart, and players are taken stop by stop through the various updates "Minecraft" has had over the years. The map is completely free, and gives players a brief tour of "Minecraft's" history.
The free map is available for "Minecraft" on Xbox One, Windows PC, iOS, Android, Nintendo Switch, and even "Minecraft" Java.

Nintendo debuted a trailer showcasing the soon-to-be-added VR content in "Super Mario Odyssey" and "The Legend of Zelda: Breath of the Wild."
"Super Mario Odyssey" gets three new mini-missions where players are tasked with collecting music notes and Coins to complete objectives in VR. The Cap, Seaside, and Luncheon Kingdoms will be available to explore in virtual reality as well, though the video doesn't elaborate on what, if any, extra VR-enabled activities can be done there.
However, you can toggle the new feature on and off no matter where you are in the game and do not have to start a new game to take advantage of the VR Goggles. Prerendered cutscenes are not compatible with "The Legend of Zelda: Breath of the Wild," and thus players will be limited to action that happens in the overworld.
"The Legend of Zelda: Breath of the Wild" also has a new series of features involving the Nintendo Labo VR Kit, though they're a bit more understated than those in "Super Mario Odyssey." Using the Toy-Con VR Goggles, players can toggle on and off VR camera controls with a quick trip to the game's menu. The entirety of Hyrule can be traversed and explored while using the goggles.
The free updates for both "Super Mario Odyssey" and "The Legend of Zelda: Breath of the Wild" will be available as free updates on Thursday, April 25 exclusively on Nintendo Switch.” />

The problem, he told Variety in a recent interview, is that games created for smartphones often bring with them an unspoken promise that the game makers will continue to update and fix the game no matter how long it has been out or how many times the original purchaser upgraded their phone.
Creating single purchase video games for mobile phones simply doesn’t make sense anymore, according to Vlambeer co-founder Rami Ismail — whose early games includes major hits for the iPhone.
The question came up during an interview about Vlambeer’s latest game, "Ultrabugs," which is coming to Windows, Linux, Mac, and Nintendo Switch, but hasn’t been announced for mobile platforms.
Ismail said that either Apple has to start designing for backward compatibility support on their end or that people are going to have to get used to the idea of games dying and disappearing.
“ So there's always that possibility, but I'm just a little wary of the smartphone market right now. “We did that with ‘Super Crate Box’ and I think it controlled well on mobile,” he said. I don't currently feel at ease developing for those platforms because the SDKs change, their hardware specs change and when you don't update the game just breaks.
A major change by Apple in 2017 that switched from 32-bit to 64-bit apps, breaking a slew of content on their phones … That's what caused the last major update Vlambeer did for the game. including "Ridiculous Fishing."
If they have a bug and it's our fault, we'll fix it. Our users? “I'm here to make video games,” he said. Absolutely. “I'm not here to fix somebody else's problems. It's like we made a game, so now we're getting punished for it. But having made a game in 2013 and then the platform going, ‘It's broken now,’ That would be like if somebody went and updated like the internet and now all text is right to left. That's how it feels to me.
You have ‘Ridiculous Fishing’ in your account, Yeah you paid $3 for it. “‘Ridiculous Fishing’ is never going to make more money,” he said. Yeah. “Yeah, some new people might buy it, but we made our money with ‘Ridiculous Fishing’ in 2013 and that money is spent, It's spent on ‘Luftrausers.’ It's spent on ‘Nuclear Throne.’ If somebody upgrades their phones to the new iPhone. Yeah, it's broken.”
They started a new thing and they just don't have the money or time to do it.” “Those developers, they don't exist anymore. “Some of the best ios games from 2010 are gone,” he said. They split up. They went out of business.
“I think that's why a lot of mobile is now just free to play,” Ismail said. “It's just not a good model otherwise.”
Ismail pointed to Vlambeer’s “Ridiculous Fishing,” which won a number of awards from gaming publications and Apple.
I think a lot of developers want to make video games and I think that's why a lot of mobile games are now just free to play.”” /> I want to make video games. “ I don't want that.
That frustration, Ismail said, is why he isn’t particularly enamored with creating more mobile games right now.
“All games broke,” he said, “Every game that wasn't programmed for it broke. We updated ‘Ridiculous Fishing’ then but it feels like a mistake almost. We didn't break the game. It feels like, OK it's 2018 and this game that we made money with that somebody bought in 2013 is now broken outside of our fault. We didn't change anything. “ We didn't introduce a bug, but this continuous ecosystem that Apple has created, that comes with you with every new phone, broke it.
“You earn $3 and then you update it for the next 10 years. If you're making free-to-play games, if you keep earning money with a game, yeah, that's a great model because you can make more money by updating.”

"Picross S3" will be available in Nintendo's eShop. You can check out the game in action above. The upcoming "Picross" title will include 300 puzzles for"Picross" and "Mega Picross," 30 color Picross puzzles, 150 Clip Picross piece puzzles, and additional features like a puzzle preview function and puzzle animations once they're completely solved.
"Picross S" released to Nintendo Switch in 2017. The Picross series is made up of nonogram puzzles, or picture logic puzzles where cells in a grid are colored-in or left blank based on numbers on the side of the grid, leading to the reveal of a hidden picture.
"Picross S3," the third release in the Nintendo puzzle game series, is coming to Nintendo Switch on April 25, developer Jupiter announced in a video.
 ” />

"Featuring eight distinct characters each with their own tales to enjoy, ranging from journeys of self-discovery to quests for revenge, each traveler will start their journey in a different land so players can steer their own journey depending on whom they choose." "In 'Octopath Traveler,' players will set forth on an epic adventure through the enchanting yet perilous continent of Orsterra, stretching across vast landscapes from lush forests, to desert outposts and snow-swept cathedrals," Square Enix said in a press release.
7, the publisher announced on Monday. Square Enix's role-playing game "Octopath Traveler" is officially coming to PC on Jun.
The game has been a Nintendo Switch exclusive since its release in July 2018. This is the first time it's coming to another platform.
It shipped over one million units globally in less than a month, including Switch eShop downloads, according to Nintendo. The game received generally positive reviews from critics who praised its engaging turn-based combat and retro charm, although many also agreed that its unique approach to storytelling doesn't quite hit the mark.
Square Enix accidentally leaked the existence of the PC port last week via a hastily deleted blog post, according to Gematsu.
There's no word yet on how much the port will cost or whether or not it will come with any additional content.” />

"Cuphead" isn’t so much hard as it is different.
Moldenhauer sees the perceived difficulty of being more a byproduct of player habits.
Moldenhauer said it happened after Studio MDHR, Nintendo, and Microsoft “kind of came together.” The fact that the once Xbox exclusive game is now coming to the Nintendo Switch is the result of a lot of internal discussions.
Where once platform holders like Microsoft, Nintendo, and PlayStation, fought over games coming exclusively to their gaming hardware, that seems to be loosening up a bit lately. “Cuphead” arriving on the Nintendo Switch is just the latest sign of a game industry becoming more open with its titles.
Those art improvements, as well as support for nearly a dozen languages, will be added to Xbox and Windows PC as a free patch. The Switch game will run at 60 FPS and feature a bunch of new art, and new animation for some of the characters.
It's kind of unlearning a lot of things that modern games have taught people that they can just get away with. “Honestly, I find that a lot of people, once you get used to it, once you sort of Grok the controls at that point it's a lot smoother ceiling.
“We’re still trying to figure out what we can do,” he said.
On the dev side, it's really nice. We’ve just got a lot of extra, big players coming into the scene now.”” /> “It's an exciting time,” he said. It reminds me of back in 1995 when you originally had Sega and Nintendo and then you started having rumblings of Sony coming into the industry 3DO with Panasonic. It gives us a lot of options. “A lot is changing. I think there's going to be a lot of things coming up in the background. A lot is in flux.
“We never aimed to make it super hard,” Moldenhauer told Variety in a recent interview. “It was just that we kind of wanted to keep the action intense and that was sort of the way that it came out.”
Moldenhauer thinks that Nintendo fans — who will be able to start playing the game on the Switch on April 18 — are particularly suited to handle the game’s unique brand of play.
“If they're from back in the day they know what Nintendo hard is,” he said.
“Once you unlearn those tricks and kind of get back into the game and have a good time.”
At least that’s Tyler Moldenhauer’s take on the game he helped create.
The Switch version of the game will bring with it possible Xbox Live integration to the Switch, much of which will be added in a post-release patch.

Dire Wolf announced it's bringing the popular free-to-play digital collectible card game "Eternal" and board game "Raiders of the North Sea" to Nintendo Switch this spring.
Players explore the Viking Age as they assemble a group of their own crew members to raid settlements in a bid to impressive their Chieftain. The game's projected release comes this spring on Nintendo Switch, PC, iOS, and Android.” /> "Raiders of the North Sea" is Dire Wolf's collaboration with studio Renegade Games, adapting the board game version into a digital adaptation.
"Eternal" and "Raiders of the North Sea" will mark the studio's first Nintendo Switch titles, and will mark Dire Wolf's first releases in their recently-announced bid to bring digital board games to life with cross-platform support.
Cross-play support on Switch will allow "Eternal" players to match up with friends across all other systems the game is available one, which does not include PlayStation 4 at this time. Card-Mixing mechanics allow players to build custom decks and go toe-to-toe with enemies in fast-paced tactical battles. "Eternal" is currently available on Steam, Xbox One, iOS, and Android.
Eternal and Raiders are leading the way for us onto Switch,” said Scott Martins, president at Dire Wolf Digital. “Making our growing catalog available where players want to play is a huge priority, and a truly cross-platform community is our goal.” “The social and portable functionality of the Nintendo Switch makes it a perfect digital platform for board games.

Plus, it wouldn't be the first time "Assassin's Creed III" made its way to a Nintendo platform — a Wii U version came out in November 2012. Many believed the remaster was coming to the hybrid home console after a listing appeared on a couple of Czech retailer websites, according to Eurogamer. One platform not mentioned is the Nintendo Switch. But, it likely didn't sell well on the under performing console. Without official confirmation from Ubisoft, the Nintendo Switch version remains just an internet rumor.
Variety contacted Ubisoft to find out the status of the supposed Nintendo Switch version, but it did not immediately respond.” />
"Assassin's Creed III Remastered" is available for preorder now, but anyone with the "Assassin's Creed Odyssey" season pass can download a copy for free.
It also has improvements to the game's ergonomics and gameplay mechanics. "Assassin's Creed III Remastered" features a new graphics engine, higher-resolution textures, and support for 4K and HDR, Ubisoft said. It comes with all of its original post-launch content, including the Benedict Arnold missions, Hidden Secrets missions, and the Tyranny of King Washington storyline.
Ubisoft is launching a remastered version of "Assassin's Creed III" on Mar. 29 for PC, PlayStation 4, and Xbox One, it announced on its official website Wednesday.
Additionally, the remaster comes with a copy of "Assassin's Creed III: Liberation Remastered," an enhanced version of the spinoff that first launched on the PlayStation Vita in 2012. That title focuses on a female assassin named Aveline de Grandpre and her adventures in 18th-century New Orleans.

"Unleash your primal instincts and incredible strength to overpower your captors. "Overcome all manner of human opposition, nefarious traps, and breakable obstacles to find each exit and escape captivity," its official Switch description states. Hold them steady to create a human shield, smash their feeble bodies into walls, or throw one into another in a violent explosion of humanity."
Its launch date has been pushed back to Feb. But, if that description has you interested, you're going to have to wait a bit longer to play it. "Ape Out" is a colorful top-down, 2D action game for PC and Nintendo Switch that combines the brutal roguelike action of "Hotline Miami" with jazzy music and primates. 28.
"'Ape Out' breaks loose on Nintendo Switch and PC Feb. 28 — a small shove back to ensure the bodies explode at 60fps!" publisher Devolver Digital tweeted on Friday.
At least one fan took the news of "Ape Out's" delay in stride and posted a graphic of the new release date on Twitter that throws some side shade at Electronic Arts. The publisher tweeted a detailed spreadsheet of various editions and launch dates for its upcoming action-RPG "Anthem" on Thursday that drew some criticism on social media.″ />
The game also features a dynamic soundtrack filled with drums and cymbals that adjust to the player's actions.

Developed by Gabe Cuzzillo, "Ape Out" puts players in the role of a primate trying to escape its captors in bloody fashion through various procedurally-generated levels.

"Fallen Legion: Flames of Rebellion" (PS Vita)
The January 2018 PlayStation Plus lineup also includes:
The pack is available free from now until Jan. 15.” /> Additionally, Sony said fans of Digital Extremes' online co-op shooter "Warframe" can grab the PlayStation Plus Booster Pack III, which includes 100 Platinum, 100,000 Credits, the Quanta laser rifle, a Quanta Obsidian skin, a 7-Day Affinity Booster, and a 7-Day Credit Booster.
"Zone of the Enders HD Collection" (PS3)
"Super Mutant Alien Assault" (PS Vita)
Extreme sports game "Steep" leads PlayStation Plus' free games lineup in January, Sony announced on the PlayStation Blog Wednesday.
Publisher and developer Ubisoft initially planned a Nintendo Switch port, but quietly canned it in August. It first launched on PC, PlayStation 4, and Xbox One in 2016 to mixed reviews. "Steep" features an open world and focuses on player vs. player competition. Many critics praised its impressive snowy environments, but said some problematic design elements hold it back.
It also launched in 2016 to mixed reviews, with some calling it a lighthearted and accessible, if unoriginal, sandbox title. Keen Games' action-RPG "Portal Knights" is also coming to PS Plus next month. Similar to "Minecraft," it allows up to four people to play together cooperatively and explore the game world, fight monsters, and build structures.
"We are wholly dedicated to supporting the live game, and made the decision to stop 'Steep' development on the Nintendo Switch platform to focus on bringing new live content and challenges to 'Steep' players instead," the team said on Twitter.
"Amplitude" (PS3)

The update also brings with it an extension to the story-driven campaign entitled Act V, which introduces six new missions. "Tiny Metal," the "Advanced Wars"-like from developer Area35 and Sony publishing label Unties, is receiving a free update that delivers its online multiplayer mode to the Nintendo Switch, PlayStation 4, and Steam.
“'Tiny Metal' already delivers a great single player experience with deep, nostalgia-inducing gameplay reminiscent of 'Advance Wars,'” Hiroaki Yura, the game's director at Area35, said in a prepared statement. “Now we’re taking it a step further, enhancing what’s already there while opening it up to the new opportunities for fun and strategy that can only come from playing against another human being.”” />
"Tiny Metal" drops players into Artemesia 50 years after the great war, following the assassination of the king. The turn-based strategy game features 15 unit types, the ability to level up hero units, terrain bonuses and a new game+ mode. Composer Tomoki Miyoshi created the game's soundtrack.
The online mode features 11 maps that can be played with friends online. The mode does require a Nintendo Online account to play on the Switch.
The game, which usually sells for $24.99, is currently 50% off on the Nintendo Switch and PlayStation 4, and 60% off on Steam.

Season four will be available soon on Netflix for international audiences, and on iQiyi in China. The show is developed in-house at the Ubisoft Paris studio and is now in its fourth season airing in France on France Télévisions.
“Rabbids Invasion” is currently the most watched and positively rated children’s show on Chinese television, pulling in more than two billion views across Chinese digital platforms by the end of this summer season, according to Ubisoft’s film and television studio in Paris.
Juguet, who worked for years on the Rabbids video game brand before making the leap to the studio, said that the animation studio was initially formed in response to broadcast companies approaching the company asking if they could license the popular characters.
“We are super proud of what we have managed to achieve with the Rabbids and what they have done for their first animated series,” she said. “This first success makes us want to continue. We are working on different IP and ideas now.”” />
“‘Rabbids Invasion’ was our first major foray into animated series, and we’re thrilled it has resonated with so many audiences and resulted in international success,” said Hélène Juguet, managing director of the Paris studio.
Now that Ubisoft has had a taste of that multi-media success, the company is interested in exploring more possibilities with its other franchises, Juguet said.
“They’re super adaptable and that’s part of their success.”
“We definitely saw the impact it had in making TV Tokyo interested in the program,” Juguet said. Ubisoft has also experimented with comic books and theme parks with the Rabbids. The game also demonstrated very clearly just how adaptable the characters can be and why turning them loose in a show is so easy.
“Mario + Rabbids Kingdom Battle” garnered high review scores and remains a popular game for the Nintendo Switch.
They bring their own silly way of interpreting the world. “The Rabbids are a very malleable brand,” she said. They can fit into any cultural background and make it their own. “They don’t have a work of their own, they are characters that invade other worlds whether it’s Rayman’s, where they came from, to the human world.
The popularity of “Rabbids Invasion” will also likely lead to other takes on the Rabbids outside of video games, and other Ubisoft brands coming to TV and film, Juguet said.
“Rabbids Invasion,” based on Ubisoft’s bundles of lunatic energy that made the leap from video games to animated television in 2013, was renewed in China and landed new broadcasters in Japan, the company told Variety Tuesday.
The recent increase in popularity of the show in Asia is due in part to the success of another sort of experiment: The cross-over strategy video game that brought Ubisoft’s Rabbids into Nintendo’s world of Mario and friends.
“Animation is part of our know-how. So we decided to structure an animation studio around that brand and then found some great partners interesting in broadcasting it.” “We started thinking about that,” she said.
We have explored some shorter forms and have garnered some clear interest in a longer, 60-minute special.” “There is a movie project and a special project. “It’s not always going to be ‘Rabbids Invasion,’” she said.
Juguet believes the rampant success of the show is empowered not just by the characters, but by the way the Rabbids approach the world.

Sony has also refused to allow cross-platform play with Microsoft and Nintendo for "Minecraft," stating that they cannot control the user base and protect the many younger players who enjoy "Minecraft."
When they did, the response was quite simply, lacking, only acknowledging that cross-platform play is compatible between the PlayStation 4 and the PC, Mac, iOS, and Android versions and further stating that Sony had "nothing further to add beyond at this point." There was a lot of speculation in the reasons why Sony had blocked accounts from use on the Switch in the two days it took the company to respond.
The update is available now on the Nintendo eShop.
While Sony is within its legal rights to not allow accounts to be used on the Switch version, it certainly doesn't make them look too good as the console wars era is coming to an end.
While Nintendo's new trailer seems like a bit of a veiled jab at Sony, it also gets across the main point: "Minecraft" is definitely a game that's better together, regardless of what system you play it on.” />
"Minecraft" players can also cross-play with the mobile and PC versions. A new trailer from Nintendo shows two people playing "Minecraft" together— one on the Switch, the other on Xbox One.
To put the significance of this into a bit of context, this new update comes not long after the release of "Fortnite Battle Royale" on the Switch, released on June 12. While there was much excitement as "Fortnite" players started downloading and cross-playing with their friends, there was a lot of backlash for Sony, who chose not to allow cross-platform play. Players who used their "Fortnite" accounts on the PlayStation 4 were stunned to find that they were then unable to use those accounts on the Nintendo Switch version— and vice versa.
"Minecraft" fans who play on the Nintendo Switch can now play with friends who game on Xbox One thanks to a new update.

This story is developing.
The game will feature split-screen multiplayer for up to two players and seven “massive unique planets” to explore. “Starlink” is Ubisoft’s foray into the “toys-to-life” market, and will involve players building and customizing toy starships that mount directly to standard gamepads for the Nintendo Switch, PS4, and Xbox One.
Follow all of Variety's E3 2018 coverage, which includes breaking news, original interviews, and hands-on impressions, right here.” />
Ubisoft held its E3 press conference on June 11 at 1 p.m. Twitch’s official coverage of the event began in earnest Sunday afternoon. PT. The 2018 Electronic Entertainment Expo takes place this week, from June 12 to June 14, at the Los Angeles Convention Center.
The game launches on Oct. 16.
"Star Fox" is coming to Ubisoft's "Starlink," the publisher announced Monday as Nintendo's Shigeru Miyamoto joined him on stage. "Star Fox" content will be exclusive to the Nintendo Switch.

This story is developing.
Twitch’s official coverage of the event began in earnest Sunday afternoon. The 2018 Electronic Entertainment Expo takes place this week, from June 12 to June 14, at the Los Angeles Convention Center. Ubisoft held its E3 press conference on June 11 at 1 p.m. PT.
Follow all of Variety's E3 2018 coverage, which includes breaking news, original interviews, and hands-on impressions, right here.” />
The game will feature split-screen multiplayer for up to two players and seven “massive unique planets” to explore. “Starlink” is Ubisoft’s foray into the “toys-to-life” market, and will involve players building and customizing toy starships that mount directly to standard gamepads for the Nintendo Switch, PS4, and Xbox One.
Ubisoft showed off more of "Starlink" with a trailer at E3 on Monday.