He added that he is happy that the main game and its online counter-part didn't release at the same time. While no date has yet been announced by Rockstar Games, Take-Two Interactive Chairman Strauss Zelnick told Variety that a beta for "Red Dead Redemption 2" is still coming this month.
I stand behind the label and its approach." "More than 2,000 people brought 'Red Dead Redemption 2' to the audience and delivered this incredible result. "We are really proud of Rockstar Games," he said. It's a great place to work and home to some of the most talented people in the industry.
"Red Dead Redemption 2" sold-in more than 17 million units worldwide as of Wednesday, outpacing total sales of the eight-year-old original "Red Dead Redemption" in just eight days, Rockstar Games' parent company Take-Two Interactive announced.
You can read all of those stories in our "Red Dead Redemption 2" guide.” />
You can read more about that and more from our coverage of the game and it's release.
Other concerns raised recently include the sudden closure of studios and lack of stability in the industry. Despite that clarification, the statement ignited a discussion about the state of work conditions in the game industry. Some have called for unionization. Specifically, developers from a number of game studios discussed the history and use of crunch, a term used to define the long hours worked by developers in the days, weeks or months leading up to a game’s launch.
Thanks to the sales of "Red Dead Redemption 2," and a strong second quarter performance, Take-Two raised their financial outlook for fiscal 2019, which ends on March 31. The game was eight years in the making with a staff of nearly 2,000. "Red Dead Redemption 2" earned more than $725 million in its first three days on sale and became the highest-rated game of 2018 on PlayStation 4 and Xbox One.
Zelnick also said that he doesn't believe that the debate over crunch, which surfaced following an interview with Rockstar co-founder Dan Houser, had any negative impact on game sales and that Take-Two supports the company and its culture.
Finally, we ran our own review of “Red Dead Redemption 2,” a title we believe to be Rockstar Game’s best. We also covered the debate over crunch that was ignited following a statement made by co-founder Dan Houser about working 100-hour weeks. In the lead-up to the Oct. 26 launch of “Red Dead Redemption 2,” Variety released a trail of stories that start by examining some of the lingering, still-interesting elements of 2010’s “Red Dead Redemption.” Then we dove into the impact prequel “Red Dead Redemption 2” has had on the game industry and spoke with some of the people who made the game. In particular, we examined how a team of four writers with the help of a massive studio in the thousands, managed to flesh out the central character of the game by giving such deep, detailed life to those who surrounded him.
In the weeks leading up to the release of "Red Dead Redemption 2" Rockstar Games told their employees that were allowed to comment about working for the company on social channels, a change to a long-standing policy that prevented it. That change in policy came in response to an interview with co-founder Dan Houser in which he said that “we were working 100-hour weeks.” He later told Variety that he was referring to the overtime worked by himself and three others on the writing team.

More than 100 million copies of "Grand Theft Auto V," which was released in 2013, have now been sold, Take-Two announced Wednesday and the company said "Grand Theft Auto Online" continues to exceed expectations. The online game, it said, will continue to be supported by developer Rockstar Games.
While "Red Dead Redemption 2," which launched in October during the company's third quarter, had game sales that Take-Two chairman Strauss Zelnick told Variety were "nothing short of miraculous," he declined to compare the game with "Grand Theft Auto V" which continues to sell five years after release.
"I don't know if we would want to compare anything to 'GTA V' or 'Online," he said. "It stands alone as a standard-bearer for our games and the industry."
What we would like to do in any given year is bring frontline titles that reflect our current franchises to market."” /> "We have 11 franchises that have sold more than five million units and more than 55 franchises that have sold more than two million units. "It's business as usual," he said.
Digitally-delivered net revenue grew 18 percent to $358.4 million, compared to $302.9 last year, accounting for 73 percent of total net revenue. Perhaps not surprisingly, among the largest contributors to that increase were "Grand Theft Auto V," "Grand Theft Auto Online," "NBA 2K18," and "NBA 2K19."
Despite the success of Rockstar's open-world games, Zelnick said he doesn't see the company changing how any of its other studios function or design games.
The continued success of both "Grand Theft Auto V" and "Grand Theft Auto Online," along with a solid launch for "NBA 2K19" helped power a strong second quarter for Take-Two Interactive with net revenue growing 11 percent to $492.7 million, as compared to the same time in the last fiscal year, the company said Wednesday.

"Management is honest work, a tidy way to keep income from your more seedy ventures with Disruption Logistics, The Open Road, SecuroServ and Free Trade Shipping Co. looking clean as fresh laundry," Rockstar said.
"Grand Theft Auto Online" is the multiplayer component to "Grand Theft Auto V." It launched in October 2013. "GTA V" has sold over 90 million copies in the last five years and is one of the best-selling games of all time.” /> Since then, Rockstar Games has released a steady stream of new content, including a new game mode based on the film "The Italian Job," new vehicles and weapons, and more.
Rockstar will release more details about the new feature at a later date.
"Thanks to the efforts of one well-known, well-connected and somewhat financially sound impresario the underground dance club scene is about to blow open in July," Rockstar wrote on its official website on Monday. "World class talent have announced their upcoming residencies in Los Santos and fans will soon be packing out clubs and warehouses across town to lose themselves in sweaty, ecstatic bliss to hear new sets from Solomun, Tale Of Us, Dixon and The Black Madonna while dancing through the night and into the morning."
Rockstar Games announced it's adding nightclubs to "Grand Theft Auto Online." The nightlife in Los Santos is about to get livelier.
They can manage the club's setup, design, staffing, and promotion. Plus, nightclubs are the perfect cover for any illicit activities. Once the update hits in July, "GTA Online" players can get in on the ground level as business partners to open up brand new establishments. Players' secure wall safes will fill up faster as their little hotspots grow in popularity.