A teaser trailer for Bigben Week 2019 posted to YouTube Tuesday features a flashing instance of the "Vampire: The Masquerade" logo, so perhaps the name of the narrative RPG game will be the same. We should know for sure come Gamescom, which is happening August 20 to 24 in Cologne, Germany.
This is a game separate from the in-development "Vampire: The Masquerade — Bloodlines 2" from Hardsuit Labs announced back in March.
The game seems to be more closely tied to or inspired by the original "Vampire: The Masquerade" tabletop RPG. The French publisher revealed that Big Bad Wolf, creators behind "The Council," are developing the project, which has not yet been titled.
"Developed by Big Bad Wolf, creators of the episodic adventure game 'The Council,' the game aims to define a new genre: the narrative RPG, inspired by the rules of the tabletop RPG. The studio will share more information at Gamescom in August." "After a first foray into the 'World of Darkness' universe with 'Werewolf: The Apocalypse – Earthblood,' Bigben is proud to announce that its partnership with Paradox will be extended and that a game under the 'Vampire: The Masquerade' license is in development," the press release stated.
The reveal came in a press release for Bigben's announcements for its "Big Ben Week," according to RPGSite.
For more on Paradox Interactive's "Vampire: The Masquerade — Bloodlines 2" coming next year, check out the details on the lore of the game in this Variety story.” />
A narrative RPG set in the "Vampire: The Masquerade" IP is in the works from Bigben Interactive, RPGSite reported Tuesday.

Other changes include:
Primary inscriptions are focused on damage or survivability
Removed uncommon (white) and common (green) items from level 30 drop tables
Javelin wide inscriptions (suit icon) will benefit damage or survivability across the whole Javelin
The company plans for the changes to hit Thursday or Friday. "Anthem," BioWare's beleaguered "Destiny"-like looter-shooter, is getting a loot drop overhaul in response to fan complaints, Electronic Arts announced Thursday.

Players want the frequency of masterwork drops to increase to help with the above or …

This was a highly requested change and we agree, so that’s that.
Inscriptions are now better for the items they are on
It may have a +electric damage suit wide inscription (cool for a lightning build) For example, an Assault Rifle will not have an item specific +pistol damage inscription.

They want us to change how masterwork inscriptions work so that they are more “useful”
Secondary inscriptions focus on utility and can be targeted to the item (gear icon) or the entire javelin (suit icon)” />
Some more information below

Any item specific inscriptions (gear icon) will always benefit the item they are on

If an inscription applies only to the item it is on (gear icon), it will be useful to that item. Otherwise the inscription will provide a Javelin wide benefit

The changes coming very specifically address those concerns, according to EA:

Reduced the crafting materials needed to craft a masterwork from 25 masterwork embers to 15 masterwork embers

Due to this, players need to get many masterworks of the same item to find a “good one”

Many inscriptions are not useful to the item they are attached to

Day wrote that he’s enjoying “Anthem,” but that the latest action RPG from Bioware“seems to fall into a number of reward system related traps.”

Now that inscriptions are more relevant to their item, this should yield better results for players
This applies to new items earned in Anthem (not existing ones in your Vault)

EA identified the key player complaints in a bullet list shared with press: His concerns echoed those brought up by fans in the Reddit thread.

As you salvage or harvest, you should be able to craft more masterwork items to get the inscriptions you are looking for

For example, there will now be an Assault Rifle pool, which has four pools for each of the inscription types.
Player discontent seemed to culminate earlier this week when former “Diablo 3” designer Travis Day suggested changes Bioware could make to its loot system in the AnthemTheGame Subreddit post.
The pools are smaller and are targeted to the specific item type Another major change that will be included will change the generic nature of the inscription pool. Each item type will now have a specific set of inscription options for each of their inscription pools.

Investors include Revolution Growth, Greycroft Partners, Evolution Media, Greenspring Associates and Horizons Ventures. L.A.-based Scopely is now valued at more than $700 million, after it closed a $160 million Series C round.
The free-to-play game will include in-app purchases, which is a typical industry model. "Looney Tunes: World of Mayhem" is available for pre-registration on Google Play, and will be available as a free download on both iOS and Android this fall.
saw a "unique opportunity to work with Scopely to offer a game that combines the [Looney Tunes] uniquely cartoonish mayhem with the accessible yet deep, RPG-style gameplay that today’s adult gamer craves,” commented David Haddad, president of Warner Bros. Interactive Entertainment. Warner Bros.
Interactive Entertainment, and it's developed in partnership with Brazil's Aquiris Game Studio. The game is being published by Scopely under a pact with Warner Bros.
With Buddies.”” /> The company, founded in 2011, has produced several top-grossing games, including “The Walking Dead: Road to Survival,” an RPG based on AMC's hit TV show; “WWE: Champions,” a puzzle-matching role-playing game; “Wheel of Fortune Free Play”; and “Yahtzee!
“The Looney Tunes are literally timeless, and the originators of over-the-top, animated slapstick comedy," said Tim O’Brien, Scopely's chief revenue officer. "'World of Mayhem' perfectly integrates that trademark contemporary humor into a mobile experience that gamers of all levels can pick up and play, while offering the deep multiplayer RPG combat and builder gameplay that will engage them for months and years.”
Get ready to do battle with Bugs Bunny, Daffy Duck, Wile E. Coyote, Yosemite Sam, Tweety Bird and other Looney Tunes characters — complete with plummeting ACME anvils, exploding presents, and giant space lasers.
In the role-playing game, users collect and battle with characters that have ridiculous, unique abilities to fight against each other in different game modes. Players also can build personalized “Toon Towns" in the app. Mobile game "Looney Tunes: World of Mayhem," slated to be released this fall, will bring together more 70 characters from WB's Looney Tunes franchise to wage prank-combat and cause other mischief.

These accomplishments did, however, make "Monster Hunter World" the best-selling and fastest-selling game in the company's history, which were impressive achievements to say the least. "Monster Hunter World" reached a record 7.9 million worldwide sales milestone in May 2018, but has since seen a decline in sales across the board. Previously, it set a record for 7.5 million units in March, so the rise wasn't a significant one even in the course of two months.
“Although cumulative sales volume is growing steadily, we get the impression the popularity of Monster Hunter is dying down sixth months after its release,” BofAmL stated in a report, which also lowered Capcom's overall rating from "neutral" to "underperform," citing the continuation of sluggish sales in the next few months.
It garnered near-universal praise upon its debut, and the PC version is expected on Aug. 26 earlier this year, the first game in the long-running franchise to feature drop-in cooperative play in a bit to make things more accessible to new and returning players. 9.” /> The action RPG first debuted on Jan.
According to The Financial Times, its share target price was reduced from ¥2,800 (about $25.19) to ¥2,300, citing "significant risk of sales decline" for its massively popular title "Monster Hunter World." Japanese game developer Capcom's stock plummeted 12.9 percent on Tuesday, after a downgrade from Bank of America Merrill Lynch.
It remains to be seen whether or not it can keep up the dizzying pace it reached earlier in the year, directly following its debut. Despite the recent announcement that "Monster Hunter World" would be making its way to PC after a long period of time available on only Xbox One and PlayStation 4, it appears analysts are concerned about that particular title's future. Recently, the game hasn't been able to maintain the strong sales numbers it once enjoyed, as sales reflect a massive drop over the last few weeks in global sales.