That made it Ubisoft's largest stakeholder, but it failed to gain seats on the board of directors. Vivendi acquired stakes in both Ubisoft and its sister company, mobile game publisher Gameloft, for a combined $181 million in 2015. It acquired a 27% stake in the "Assassin's Creed" publisher, according to Polygon. It then entered a yearslong battle with Ubisoft's founders as it attempted a seemingly hostile takeover of the company.
Vivendi said it's no longer a Ubisoft shareholder and it's maintaining its commitment to refrain from purchasing Ubisoft shares for a period of five years. The sale netted a capital gain of €220 million ($248.5 million USD).
Although Vivendi no longer has a stake in Ubisoft, it still owns Gameloft and said it intends to strengthen its position in the video game sector.” />
They now own a 5% stake and 3.4% stake, respectively. Ubisoft received two new long-term investors following the Vivendi deal: Chinese technology giant Tencent and Canada’s Ontario Teachers’ Pension Plan.
In total, the sale of Vivendi's interest in Ubisoft represents an amount of €2 billion (about $2.3 billion USD) and a capital gain of €1.2 billion ($1.4 billion).
Mass media conglomerate Vivendi has sold the remaining part of its interest in video game developer Ubisoft, it announced on Tuesday.
Under the agreement, Vivendi promised to sell its stake in Ubisoft and not acquire more shares for a five-year period. It unloaded much of its stake at that time for €2 billion ($2.4 billion). The two companies eventually reached a deal in March 2018.

Sony's announcement comes one day after Microsoft added the battle royale title to its Xbox Game Pass subscription service. Fifteen other titles are also coming to Game Pass leading up to the holidays.” />
The game first released on PC in March 2017, then came to Xbox in December 2017, where it's enjoyed nearly a year of console exclusivity.
The Survivor's Digital Edition is $60 USD and includes the base game, Survival Pass: Vikendi, a 2,300 G-Coin Pack, and 20,000 Battle Points (or BP). The Champion's Digital Edition costs $90 USD and includes the base game, Survival Pass: Vikendi, a 6,000 G-Coin Pack, and 20,000 BP. Sony is offering a number of pre-order bundles. The Disc Edition and Looter's Digital Edition both cost $30 USD and just include the base game. BP is the in-game currency usually earned during matches.
The PS4 version of "PUBG" includes three maps — Erangel, MIramar, and Sanhok. The game's upcoming snow-themed map will come out sometime this winter, developer and publisher PUBG Corp. It also includes all major features like custom matches, the ranked system, event mode, and more. said on the PlayStation Blog.
Popular battle royale title "PlayerUnknown's Battlegrounds" is officially coming to PlayStation 4 on Dec. 7, Sony announced on Tuesday.
“It’s always exciting and tense presenting our work to the players as a developer," said "PUBG" PS4 engineering lead Changmin Lee. "Getting our game into the hands of the PS4 community that haven’t experienced 'PUBG' is a thrill equal to creating a new game. Everyone on the PS4 dev team have worked passionately on every single moment of the game to create a perfect experience for our players – we hope you all enjoy your journey on getting a chicken dinner!”
One is a Nathan Drake player skin, the other is Ellie's backpack from "The Last of Us." Plus, people who pre-order on PS4 can get some Sony exclusive goodies.

It now expects to make 8.7 trillion yen (over $77 billion USD) in revenue this year, 100 billion yen higher than its previous forecast. It also expects operating income to increase 200 billion yen to 870 billion yen (about $7.7 billion USD), which would be a record for the company.” /> Sony is apparently doing so well it's increasing its forecast for fiscal 2018.
This was mainly due to an increase in software sales, Sony said. Second quarter sales rose 27% year-on-year to 550.1 billion yen (nearly $4.9 billion USD), and operating income increased 35.9 billion yen year-on-year to 90.6 billion yen (approximately $804 million USD). But, it didn't hold the record for long. The PlayStation division was Sony's top earner. The PS4 exclusive "God of War," which launched in April, became Sony's fastest-selling first-party title ever with more than 3.1 million copies sold in its first three days. "Marvel's Spider-Man" toppled it in September with over 3.3 million copies sold in its first three days.
Sony expects to make record profits in fiscal 2018, largely thanks to the PlayStation and major hits like "Marvel's Spider-Man" and "God of War."
That's slightly up from the 3.2 million sold during the previous quarter, but down compared to the 4.2 million units sold during the second quarter of fiscal 2017. Sony sold 3.9 million PlayStation 4 consoles in the second quarter. Meanwhile, PlayStation Plus now has about 34.3 million subscribers, Sony said. It had only 28.1 million subs during the same time last year.
Sales increased 6% in the second quarter to 2.2 trillion yen ($19.5 billion USD). The company's operating income increased 17% to 239.5 billion yen (about $2.1 billion USD) in the second quarter of fiscal 2018 compared to the same period last year, it said in an earnings presentation on Tuesday.

Twitch itself had a record-breaking moment as 2.9 million were tuned in to coverage, the most concurrent viewers the streaming platform has ever had. More than 4.4 million Twitch users streamed the E3 press conferences, which isn't even counting the people who streamed the conferences on other platforms, such as YouTube and Facebook.
Of course, the wide reach shouldn't come at too much of a surprise, even just after looking at the financial reach of the games industry. In 2017 the global games market generated $116 billion USD and is anticipated to reach $143.5 billion by 2020, according to market research firm Newzoo. Finally, more than 15,000 printed articles were published about E3, with broadcast coverage "in 19 languages around the world," according to Dan Hewitt, the ESA's Vice President of Media Relations and Event Management.
On Twitter, over 15 million tweets mentioned E3 during the show, which was only a period of three days (June 12 to 14). 7 release date of "Super Smash Bros. In case you're wondering, the most tweeted about topic was the Dec. Ultimate."
"We look forward to building on this momentum and energy for another great E3 next year," Hewitt said. E3 2019 is planned for June 11 to 13, 2019 at the Los Angeles Convention Center.
Variety published over 250 stories surrounding E3 2018, you can check out all of the coverage right here.” />
This year's expo was a record-breaking event, and reached multiple industries and non-entertainment news outlets (just check out this compilation of US coverage clips mentioning the event). A new report from the Entertainment Software Association (ESA), the organizer of the trade event, reveals just how wide-reaching this year's expo was, by the numbers.
The E3 Coliseum also had a fair amount of spectators, with 3.4 million video views combined on Facebook, Twitch, YouTube, Twitter, and Mixer.
E3 2018 made headlines in more than just the games industry.

The game made $126 million in February of this year through in-app purchases alone. On mobile, the game reportedly made $25 million in its first month. "Fortnite," though a mega-success in the countries like the United States, has yet to come out in China. Though with the backing of Tencent, and with the company's recent push for Chinese esports, it stands to reason Epic's popular free-to-play game will continue to be a success overseas.
This seems to be just another addition to Tencent's plan to create a ¥100 billion esports in China by 2020. Tencent, which owns 40-percent of Epic Games, will split that ¥100 million ($15.8 million USD) two ways: half of the money will be used to make in-game content and support video content creators, while the other half is used to push the game as an esport in the country.
The company is also the publisher of the mobile game "Arena of Valor," which boasts more than 200 million players in China alone. Tencent, a mammoth video game and social media company based out of China, is probably the best partner Epic could've asked for with bringing its game to China. Tencent's CEO, Ma Huateng, is currently China's richest person. Along with owning part of Epic, it also has the rights to publish "Fortnite's" biggest competitor, "PlayerUnknown's Battlegrounds," in China.
However, after adding a battle royale mode in the wake of the success of "PlayerUnknown's Battlegrounds" last September, the game's popularity has been unrivaled, even being played by popular streamers such as Ninja and rappers such as Drake.” /> Releasing in July of 2017, after six years of development, the game was met with middling reviews from critics. For all intents and purposes, "Fortnite" should not be as popular as it is.
Epic Games' massively-popular survival-battle royale game "Fortnite" is finally heading to China thanks to a ¥100 million investment from Tencent, the company announced recently at a press conference according to gamesindustry.biz.