"Anthem's" public demo goes live Friday and developer BioWare is managing expectations on its blog, writing that while those who were in the buggy VIP Demo that ran last weekend will likely see "significant improvements," the studio is also aware that it may see "recurring and new issues."
A Social Hub: The Launch Bay
Additional stability fixes
Fixes to XP gain behavior
Further performance Improvements
1 to Feb. And the team will again be working around the clock during the public demo, which runs from Feb. 3, to deal with any problems that come up, he wrote. The development team, BioWare's head of live services Chad Robertson writes, spent this week focusing on improving the player experience in the demo based on player feedback and the issues they saw arise.
Fixes to inscriptions showing up incorrectly
Audio improvements
Fixes to inscriptions from other Javelins being chosen
Fixes to disappearing customization settings
Those players who are returning to the demo this weekend from last week's VIP demo will keep their progress. That includes your Javelins, pilot level, and all gear, weapons, and customizations.” />
Improvements to PC controls, including flight and aiming
It remains unclear if BioWare has figured out what was causing the chief issue, the endless loading times that made it impossible to start playing the game, or if any fixes for that issue have been implemented for the upcoming demo or the game's full release.
Those include: The team has also been hard at work preparing for the game's full launch. That work includes some fixes that won't be seen in the demo, he notes.
We’ll have messaging on our servers on our server status page." "Our ongoing scale testing this week has gone well," Robertson wrote. If you encounter this situation, we hope you’ll be patient with us and try again later. If more players decide to try the game than we anticipate, we also have systems in place to control entry rates of incoming players. "We’re confident we are ready for the load we will see. This is to ensure players in the game are having uninterrupted fun and to give us time to increase capacity. However, predicting player numbers – particularly for a new game like 'Anthem' in its first open public weekend – is very difficult. Like last weekend, we will be prepared with more server capacity than we anticipate will be needed.

The patch also introduces a new playable counselor, Victoria Sterling, inspired by the character Melissa from 1988’s “Friday the 13th Part VII: The New Blood.” She is unlockable at level 42.
To celebrate the game’s launch anniversary, the game is awarding a 130% bonus to XP gains and doubled chances of finding collectible in-game cassette tapes through May 29.
"Friday the 13th: The Game” is celebrating the one-year anniversary of its release with a massive content update.
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One of the most radical changes to the multiplayer side of things is the addition of weapon swapping, which lets players give their Jason loadout any of the weapons that were previously tied to specific incarnations of the character. The sole exception to this is the Kickstarter-exclusive “Savini Jason” (named for makeup artist Tom Savini), whose pitchfork can’t be used by other Jasons.
On Thursday, the crowd-funded game — which has supported its multiplayer-focused population with regular tuning patches and the occasional new map or playable character — will introduce the single-player challenges co-developers Gun Media and IllFonic have promised since launch. By completing the challenges, players can unlock 30 brand-new character emotes, with three available in each of the 10 vignettes. The offline solo mode puts players into the shoes of masked killer Jason Voorhees in 10 scenarios, which will feature unique “cinematic kills” and special objectives.
To see a more detailed breakdown of the changes, read the developers’ patch notes on the game’s official forum. A number of bug fixes, matchmaking adjustments, and Part VII Jason improvements are also included in the update. The update also marks an upgrade to the game’s engine, which means a host of new character animations and graphical improvements that were unveiled in a YouTube preview last month.